[docs]classAudioSource(Enum):""" Different audios built into Windows """Default="Default"IM="IM"Mail="Mail"Reminder="Reminder"SMS="SMS"Alarm="Looping.Alarm"Alarm2="Looping.Alarm2"Alarm3="Looping.Alarm3"Alarm4="Looping.Alarm4"Alarm5="Looping.Alarm5"Alarm6="Looping.Alarm6"Alarm7="Looping.Alarm7"Alarm8="Looping.Alarm8"Alarm9="Looping.Alarm9"Alarm10="Looping.Alarm10"Call="Looping.Call"Call2="Looping.Call2"Call3="Looping.Call3"Call4="Looping.Call4"Call5="Looping.Call5"Call6="Looping.Call6"Call7="Looping.Call7"Call8="Looping.Call8"Call9="Looping.Call9"Call10="Looping.Call10"
[docs]@dataclassclassToastAudio:""" Audio configuration in a toast :param sound: Selected AudioSource to play :type sound: Union[AudioSource, str] :param looping: Whether the audio should loop once it ends. Stops abruptly when the notification is dismissed :type looping: bool :param silent: Silence any audio :type silent: bool """sound:Union[AudioSource,str]=AudioSource.Defaultlooping:bool=Falsesilent:bool=False@propertydefsound_value(self)->str:""" Returns the string value of the selected sound """ifisinstance(self.sound,AudioSource):returnself.sound.valueelse:returnself.sound